Playgama

Playgama Developer Cabinet MCP Server

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Remote MCP server for the Playgama Developer Cabinet: manage your HTML5 games from Claude Code, Cursor and VS Code.

Playgama Developer Cabinet MCP Server

Publish and manage your HTML5 games on Playgama straight from yourAI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.

The server is hosted by Playgama. There is nothing to install or run — you connect a client tothe endpoint below with your token.

Endpoint https://developer.playgama.com/api/mcp
Transport Streamable HTTP
Authentication Authorization: Bearer YOUR_TOKEN
Token Issue it at developer.playgama.com/mcp

You need a Playgama developer account with the sign-up finished. A token reaches the games ofyour own organization and nothing else. It does not expire — revoke it on the same page.

Questions: [email protected]

Connect

Replace YOUR_TOKEN with your token.

Codex

~/.codex/config.toml:

[mcp_servers.playgama-developer-cabinet]
url = "https://developer.playgama.com/api/mcp"
http_headers = { "Authorization" = "Bearer YOUR_TOKEN" }

Claude Code

claude mcp add --transport 'http' 'playgama-developer-cabinet' 'https://developer.playgama.com/api/mcp' --header 'Authorization: Bearer YOUR_TOKEN'

Cursor

~/.cursor/mcp.json:

{
  "mcpServers": {
    "playgama-developer-cabinet": {
      "type": "http",
      "url": "https://developer.playgama.com/api/mcp",
      "headers": {
        "Authorization": "Bearer YOUR_TOKEN"
      }
    }
  }
}

VS Code

.vscode/mcp.json — VS Code asks for the token once and keeps it out of the file:

{
  "servers": {
    "playgama-developer-cabinet": {
      "type": "http",
      "url": "https://developer.playgama.com/api/mcp",
      "headers": {
        "Authorization": "Bearer ${input:playgama-developer-cabinet-mcp-token}"
      }
    }
  },
  "inputs": [
    {
      "id": "playgama-developer-cabinet-mcp-token",
      "type": "promptString",
      "description": "Playgama MCP token for playgama-developer-cabinet",
      "password": true
    }
  ]
}

Claude Desktop and claude.ai

Not supported yet: their connectors require OAuth, and the server authenticates with a statictoken.

Tools

The authoritative list is what the server answers to tools/list. As of version 1.0.0:

Tool What it does Kind
Games
list_applications Lists your organization's games, newest first read-only
create_application Creates a new game as a draft write
get_application Reads a game's saved form, archives and media read-only
update_application_form Saves form fields; fields you leave out keep their values write
get_submission_state Tells whether the game can be submitted to moderation now, and why not read-only
list_moderation_comments Reads the moderation correspondence on a game read-only
Builds
start_archive_upload Starts a zip upload and answers a one-hour upload URL write
confirm_archive_upload Adds the uploaded archive to the form and starts unpacking write
get_archive_status Reads unpacking progress and the Bridge SDK analysis read-only
Covers
start_cover_upload Starts a cover upload for one slot: square, portrait or landscape write
confirm_cover_upload Checks the image and puts it in its slot write
In-app purchases
list_in_app_products Reads the in-app catalog with its checksum read-only
replace_in_app_products Replaces the whole catalog; products left out are deleted write
Leaderboards
list_leaderboards Lists a game's leaderboards read-only
create_leaderboard Adds a leaderboard write
update_leaderboard Changes a leaderboard's name, type or score order write
Testing
get_archive_qa_tool_link Opens an uploaded build in the Playgama QA Tool read-only
get_local_game_qa_tool_link Opens a game served from localhost in the QA Tool read-only
Sandbox
get_sandbox_state Reads what is live in the sandbox and whether a publish would be accepted read-only
publish_sandbox Makes a build playable by anyone with the link, without moderation write

Every write tool is annotated destructiveHint: true, so clients ask before calling it.

Uploading a build

  1. start_archive_upload answers uploadUrl and headers.
  2. PUT the zip to uploadUrl with exactly those headers, e.g.curl -T game.zip -H "Content-Type: application/zip" "<uploadUrl>".
  3. confirm_archive_upload, then poll get_archive_status until processing is DONE orFAILED.

Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square),1080×1920 (portrait) or 1920×1080 (landscape).

Limits

  • Build archive: up to 300 MB per zip.
  • Cover: up to 10 MB per file.
  • Sandbox: 3 publications per rolling hour per game; only publications that change something count.

What the server deliberately does not do

These stay human actions in the cabinet:

  • submitting a game to moderation;
  • deleting anything — leaderboards, or archives and covers from the form;
  • rolling a game back to its last submitted version;
  • reading payouts;
  • uploading screenshots, videos and other assets.

License

MIT

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