CitiesSkylinesModding

🕹️ Agents Plugins

Updated

🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills

🕹️ Agents Plugins

The CS Modding marketplace (csmodding) of agent plugins for Claude Code and OpenAI CodexCLI.

Give your agent eyes and hands inside a runningCoherent Gameface game UI.Generic tooling: works with any game or application embedding Gameface, not justCities: Skylines II.

CInpmnodelicense

Install · See it in action ·MCP Tool reference ·Gameface MCP npm package

The marketplace hosts one plugin, coherent-gameface: a generic toolkit for driving arunning Coherent Gameface UI, whatever the game or application embedding it.

Coherent Gameface (Cohtml) is theHTML/CSS/JS UI engine many games embed.The plugin ships gameface-devtools-mcp, an MCPserver that lets your agent drive any Gameface UI over a direct Chrome DevTools Protocol (CDP)connection: evaluate JavaScript, take screenshots, inspect and drive the DOM, capture the console,and even set JS breakpoints.

It also ships two skills.

  • The gameface skill teaches the agent the engine itself: how Gameface is, and is not, abrowser; version-gating features against the changelog; data binding; and how to probe therunning game for what the docs cannot promise.
  • The gameface-driving skill is the operating manual for the game_* tools: field-verifiedprocedures for finding elements, acting then verifying, surviving reloads, and debugging withoutfreezing the game; the traps the tool schemas cannot tell.

[!NOTE]Generic, but developed against Cities: Skylines II. The server makes no assumptions about aspecific application; it works against any Gameface CDP endpoint. It is developed and verifiedagainst Cities: Skylines II's Gameface UI, which is the reference target.

[!TIP]Not using Claude Code or Codex CLI? The MCP server is also published on npm as@csmodding/gameface-devtools-mcpand works with any MCP client (Cursor, Gemini CLI, VS Code, …).See mcp/README.md for the tool reference andper-client install snippets.

Table of contents

  • What it looks like in practice
  • Requirements
  • Install
    • Claude Code
    • Codex CLI
  • Configuration
  • Development
  • Troubleshooting

What it looks like in practice

Short, abridged transcripts. The skill supplies the engine knowledge; the server supplies thehands.

"My panel looks right in Chrome but wrong in-game"

You: My settings panel is a two-column grid in Chrome, but in the game everything stacksinto one column. Why?

Agent: Gameface has no CSS Grid in any version, and unsupported CSS is silently ignored:your display: grid just falls back to the default, and in Gameface every element defaults todisplay: flex in column direction, hence the single column. I rewrote the layout with nestedflex rows, and a game_screenshot of .settings-panel confirms the two columns now renderin-game.

"The UI stops updating after the first refresh"

You: My mod pushes stats to the UI every second, but the panel freezes on the first value.No errors anywhere.

Agent: game_console shows no exceptions, and game_eval on the bound nodes shows theyare stuck on the first payload. This is a known engine gotcha: Cohtml caches a model's shape byits type name, and two payloads sharing a type name must expose the same set of PRESENTproperties. Your second update omits delta when nothing changed; an omitted property is adifferent shape than a null one, and the cached binding breaks silently. Send delta: nullinstead. Verified in-game across two refresh cycles.

"Test the new toolbar button end to end"

You: I just built the milestones toolbar button. Can you verify the whole flow in therunning game?

Agent: game_click on [data-tooltip="Milestones"]: Gameface accepts CDP input commandsbut never delivers them to the UI, so the click is dispatched as real bubbling DOM events,which your React handlers receive. game_wait until .milestones-panel is visible,game_screenshot to check the render, game_console shows no new errors. The flow works;screenshot attached.

"Something throws when the trade panel opens, no idea where"

You: Opening the trade panel logs TypeError: cannot read 'income' of undefined and Icannot reproduce it outside the game.

Agent: game_console captures the stack, pointing at trade-panel.js:412.game_debug_set_breakpoint there with the condition district == null, then game_click onthe trade button. It pauses; the UI thread is frozen while paused, so I inspect quickly:game_debug_pause_state shows district is undefined exactly when the row is an outsideconnection, then game_debug_step resume. Fix: guard the outside-connection case, which has nodistrict.

Requirements

  • A Gameface application running with its CDP debug endpoint reachable (defaulthttp://localhost:9444). Verify with:
    curl http://localhost:9444/json/list
    
    You should get back a JSON array containing a "type": "page" target. Set the host/port to matchyour application if it differs (see Configuration).
  • Node 22.4+ to launch the server.No npm install is needed: the plugin launches the server from a committed, self-containedbundle, so it works offline and stays version-locked to the plugin.

Install

Both harnesses add this repository as a marketplace, install the plugin from it, and launch thesame committed server bundle. The full tool reference (UI tools and JS debugger tools) lives inmcp/README.md.

Claude Code

In Claude Code, add this repository as a marketplace, then install the plugin from it:

/plugin marketplace add CitiesSkylinesModding/agents-plugins
/plugin install coherent-gameface@csmodding

Or from your terminal:

claude plugin marketplace add CitiesSkylinesModding/agents-plugins
claude plugin install coherent-gameface@csmodding

Once enabled, Claude Code autoloads the gameface MCP server from the plugin's.mcp.json.Run /mcp to confirm it connected, then Claude will use this MCP when it needs it.You can ask it to call game_status to check the MCP is working properly.

Codex CLI

Add this repository as a marketplace, then install the plugin from it:

codex plugin marketplace add CitiesSkylinesModding/agents-plugins
codex plugin add coherent-gameface@csmodding

Once enabled, Codex autoloads the gameface MCP server from.codex-plugin/mcp.json.Run /mcp to confirm it connected, then Codex will use this MCP when it needs it.You can ask it to call game_status to check the MCP is working properly.

Configuration

The server reads these environment variables (all optional):

Variable Default Purpose
GAMEFACE_HOST localhost Host of the Gameface CDP endpoint.
GAMEFACE_PORT 9444 Port of the Gameface CDP endpoint.
GAMEFACE_CONNECT_TIMEOUT_MS 5000 HTTP discovery / WebSocket open timeout.
GAMEFACE_CALL_TIMEOUT_MS 15000 Per-command reply timeout.

On Claude Code, the plugin's .mcp.json forwards themfrom your environment(${VAR:-default}), and an extra GAMEFACE_MCP_RUNTIME variable (default node) overrides theruntime used to launch the server.

On Codex CLI, the plugin config passes no environment block (Codex does not interpolate${VAR} placeholders, and ~/.codex/config.toml cannot override a plugin-provided server), so theserver always starts with the defaults above. If you need non-default settings, register thenpm-published server manually with codex mcp add and the environment you want; it replaces theplugin's copy under the same name (see mcp/README.md).

Development

Uses mise + bun (never npx). The repository is a marketplace hosting the plugin(s) underplugins/, and a bun workspace: the root package.json carries the lint/format tooling (oxlint,oxfmt) and the lefthook git hooks, while the MCP server lives in theplugins/coherent-gameface/mcp/ workspace package (published on npm as@csmodding/gameface-devtools-mcp).

bun install   # install all workspace deps (also installs the git hooks)
mise check    # type-check, lint (with safe auto-fixes), and format
mise build    # rebuild the server bundle (commit the result)

Run mise tasks for the full list.

After changing anything under plugins/coherent-gameface/mcp/src/, run mise check, rebuild, andcommit the updated dist/server.mjs.

Troubleshooting

  • /mcp shows the server failed / tools error with "Cannot reach …": the Gameface applicationis not running or the debug port is not reachable. Check curl http://localhost:9444/json/list.Use game_status for a structured diagnosis.
  • Runtime not found: ensure node (22.4+) is on your PATH.
  • Read the MCP server logs: Claude Code records each server's connection attempts and capturedstderr to per-project .jsonl files, the fastest way to see why a launch failed (e.g., a-32000 Connection closed from a bad command/path before any game_* tool runs). They live underthe Claude CLI cache, in an mcp-logs-gameface/ folder keyed by the project path (separatorsreplaced with -); newest .jsonl first, and each Server stderr: ... line is what the serverprinted:
    • Windows: %LocalAppData%\claude-cli-nodejs\Cache\<project-path>\mcp-logs-gameface\
    • macOS / Linux: ~/.cache/claude-cli-nodejs/Cache/<project-path>/mcp-logs-gameface/

MCP Server · Populars

MCP Server · New

    DareDev256

    FCPXML MCP

    🎬 The first AI-powered MCP server for Final Cut Pro XML. Control your edits with natural language.

    Community DareDev256
    acunningham-ship-it

    Veil

    Stealth browser for AI agents — real Chrome over raw CDP, no Playwright/Puppeteer. TypeScript + MCP-native. Passes sannysoft 57/57, bypasses Cloudflare.

    Cassette-Editor

    Oh My Cassette: Chat Your Raw Clips Into a Finished Cut

    你的随身 AI 剪辑搭档 | Pocket AI co-editor for video montage — AI video editing plugin & MCP server for Claude Code, Codex, Hermes & OpenCode

    Community Cassette-Editor
    trendsmcp-ai

    Trends MCP

    MCP server for live trend data. Query Google Search, YouTube, TikTok, Reddit, Amazon, Wikipedia, News sentiment, Web Traffic, App Downloads, Steam, npm and more. Works with Claude, Cursor, VS Code, GitHub Copilot, ChatGPT, Windsurf, Cline, Raycast and any MCP-compatible.

    Community trendsmcp-ai
    jacob-bd

    Gemini Notebook (formerly Google NotebookLM) CLI & MCP Server

    Programmatic access to Gemini Notebook - via command-line interface (CLI), Model Context Protocol (MCP) server, and AI agent skills.

    Community jacob-bd