Roblox Executor MCP server + Vyre dashboard — drive a running Roblox client from AI agents. Execute Luau, decompile/search scripts, remote-spy, automate. Includes a modern local web dashboard.

Roblox Executor MCP + Vyre Dashboard

An MCP server that lets AI agents drive a running Roblox client — execute Luau, decompile and search scripts, spy on remotes, walk the datamodel, automate the UI, and more — with Vyre, a modern local web dashboard on top.

The upstream project went offline, so this is a maintained, installable distribution. Same engine, a fully redesigned dashboard, and new tools. MIT-licensed (see LICENSE).

Vyre dashboard

Served locally at http://localhost:16384/ once the server is running.

Overview

Live relay topology Studio-style script Explorer
More views — Tools, Logs, Settings

ToolsLogsSettings

Dashboard highlights

  • Floating dock navigation + ⌘K command palette with grouped, highlighted results.
  • Mission-control overview — hero client card, uptime ring, live stat tiles, quick actions, activity ticker.
  • Live relay topology — animated MCP-core network graph with flowing packets and clickable client nodes.
  • Studio-style Scripts Explorer — services → folders → scripts tree with a syntax-highlighted source viewer, plus the classic Scripts Synced / Semantic Index progress panels.
  • Grouped logs — Activity vs System, level filters, search, and duplicate collapsing.
  • Embedding settings — OpenAI / Ollama, save / test / clear, and a "Suggest for my machine" button that reads your GPU and recommends a local model.
  • Six color themes, real player headshots, latency chip, snapshot export, and a demo mode.

MCP features

  • Code execution — run Luau and fetch data from the game client.
  • Script inspection — decompile scripts, script-grep, and semantic (meaning-based) search.
  • Instance search — CSS-like selectors and descendant trees.
  • Remote spy — intercept, log, block, and ignore Remotes/Bindables (via Cobalt).
  • UI + input automation — click by text, fire ClickDetectors/ProximityPrompts, type, move the camera, path the character.
  • Screenshots — capture the Roblox window (Windows only).
  • Multi-client — connect several Roblox clients; primary/secondary instances auto-coordinate and can relay over a LAN with --baseurl.
  • ~150 convenience tools on top of the raw channel, plus the new intel tools below.

New tools

Tool What it returns
get-avatar-appearance A player's HumanoidDescription — body colors, scales, clothing, worn accessories
count-instances-by-class Descendants grouped by ClassName under a root, largest-first
list-nearby-players Other players sorted by distance, with health and team
list-playing-sounds Currently playing Sounds with volume, live loudness, and path
list-playing-animations Animation tracks playing on a player, with id, weight, speed, loop
raycast-forward First instance hit by a ray from the camera — name, class, distance, material

Prerequisites

  • Node.js ≥ 18
  • Bun ≥ 1.3 for the interactive harness installer (auto-installed if missing)
  • A Roblox executor with loadstring, request, and preferably WebSocket

Quick start

1. Clone

git clone https://github.com/dedankschool-oss/roblox-executor-mcp.git
cd roblox-executor-mcp

2. Install into your AI client

The harness installer builds the server, lets you pick AI clients, writes their MCP configs, and prints the Roblox loader.

npm run install:harnesses

Trouble with the interactive picker? Use the plain prompt:

npm run install:harnesses -- --plain

It can also drop the loader into a detected executor autoexec folder:

npm run getscript -- --autoexec

Update an existing install later (stops running server processes, optionally pulls, always rebuilds):

npm run update

Manual setup

Prefer to wire a client yourself? See the guide for your client:

Client Guide
Cursor Setup
Claude Desktop Setup
Claude Code Setup
Codex CLI Setup
Windsurf Setup
Antigravity Setup

Or run it directly:

npm run build
npm start

3. Connect from Roblox

Paste this into your executor (or Auto Execute):

local bridgeUrl = getgenv().BridgeURL or "localhost:16384"
loadstring(game:HttpGet("http://" .. bridgeUrl .. "/script.luau"))()

Optional settings (set before the loadstring):

getgenv().BridgeURL = "10.0.0.4:16384"               -- default: localhost:16384
getgenv().DisableWebSocket = true                     -- force HTTP polling
getgenv().DisableInitialScriptDecompMapping = true    -- skip initial decompilation

Then open the dashboard at http://localhost:16384/.

Semantic search & embeddings

Semantic search turns decompiled scripts into vectors so you can search by meaning ("how does data saving work") instead of exact text. Pick a provider in Settings → Embedding Provider:

  • OpenAI (text-embedding-3-small) — cloud, needs an API key, no local compute.
  • Ollama — runs locally on your GPU, free and private.

For a decent GPU, local Ollama is great. Recommended models:

Model Notes
mxbai-embed-large Highest quality; ideal if you have a dedicated GPU
nomic-embed-text Fast, excellent for code; light on VRAM
embeddinggemma Newer Google model; solid all-rounder
ollama pull mxbai-embed-large

The dashboard's "Suggest for my machine" button detects your GPU and picks a model for you.

Security

This server allows arbitrary code execution. Only use it with AI clients you trust. Port 16384 has no authentication — never expose it to the internet. For cross-machine setups use a LAN, VPN, or SSH tunnel. See Advanced.

License

MIT. The original engine is MIT-licensed; that notice is retained in LICENSE.

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