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Blender MCP AI

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Control Blender with AI through the Model Context Protocol — 380 tools, 56 modules, works with Cursor, Windsurf & Claude Desktop

Blender MCP AI

Control Blender with AI through the Model Context Protocol

Quick Start • Architecture • API Reference • Contributing • Discussions • 中文

[!IMPORTANT]This project is not affiliated with any other Blender MCP project.It is an independent, original codebase — not a fork of, and sharing no codewith, anything else. In particular it is unrelated toahujasid/mcp-for-blender(formerly published on PyPI as blender-mcp). The blender-mcp package onPyPI belongs to that project: installing it does not install thissoftware. Install this project by cloning this repository — seeQuick Start.

Provenance: The overall shape — an MCP server talking to a Blender addonover a local socket — is the standard approach for this category of tool andis shared by other Blender MCP projects, so the architectures look similar.This repository is not a fork, and the implementation here is independent.

Overview

Blender MCP AI is an open-source Model Context Protocol server that lets AI assistants control Blender through natural language. It works with any MCP-compatible client — Cursor, Windsurf, Claude Desktop, and more.

The project consists of two components:

  • MCP Server (src/blender_mcp/) — a FastMCP server exposing Blender operations as MCP tools
  • Blender Addon (addon/blender_mcp_addon/) — a Blender plugin that receives commands over TCP and executes them via Blender's Python API
AI Client (Cursor / Windsurf / Claude Desktop)
    ↓  MCP protocol (stdio or HTTP)
Blender MCP Server (Python, FastMCP)
    ↓  TCP JSON messages (localhost:9876)
Blender Addon (runs inside Blender)
    ↓  Blender Python API (bpy)
Blender

Gallery

Generated entirely through natural-language AI commands via Blender MCP AI — no manual Blender interaction.

Stylized character generated end-to-end by the agent through the MCP pipeline

A character built end-to-end by the agent — body template, hair, clothing and accessory — then lit and rendered at 1920×1080 through the MCP tools. It is a deliberately simple primitive-based blockout: the point is the round trip, not the polish.

The point of this project isn't the polish of any single render — it's the agent ↔ Blender pipeline: 380 tools, dynamic skill loading to keep the model's context lean, and viewport/render snapshots that let the model review its own work and iterate.

Key Features

  • 380 MCP tools across 56 modules — modeling, materials, animation, rendering, rigging, and more
  • Smart skill loading — default skill profile starts with 38 tools; 12 skill groups activate on demand to keep AI context lean
  • 6 profiles — from minimal (35 tools) to full (377 tools)
  • Visual feedback — blender_snapshot_viewport and blender_snapshot_render_preview for multimodal AI review loops
  • Checkpoint system — named save/restore points before risky operations
  • Style system — 8 rendering style presets from Pixel Art to AAA
  • 67 procedural materials — metals, woods, stones, fabrics, nature, skin, effects, toon
  • Quality audit — topology, UV, and performance validation
  • Blender 4.x / 5.x compatible
  • Multi-IDE support — Cursor, Windsurf, Claude Desktop, and any MCP client

Quick Start

Prerequisites

  • Python 3.10+
  • Blender 4.0+
  • uv
  • An MCP-compatible client

Install & Run

There is no PyPI release yet. Install from source — pip install blender-mcpwould install an unrelated third-party package (see the notice at the top).

git clone https://github.com/harveyxiacn/blender-mcp-ai.git
cd blender-mcp-ai
uv sync

# Build the Blender addon
python build_addon.py

# Start the MCP server
uv run blender-mcp-ai

Set Up Blender

  1. Open Blender → Edit → Preferences → Add-ons → Install...
  2. Select dist/blender_mcp_addon.zip
  3. Enable Blender MCP
  4. Open the MCP panel in the 3D View sidebar

Configure Your IDE

Add to your MCP client config:

{
  "mcpServers": {
    "blender": {
      "command": "uv",
      "args": ["run", "--directory", "/path/to/blender-mcp-ai", "blender-mcp-ai"]
    }
  }
}

Try It — a guided tour

Want to see what this does before reading anything else? With Blender open andthe addon enabled, build a demo scene and inspect it layer by layer:

uv run python scripts/demo_tour.py --clean

It drives the MCP socket 46 times and groups the result into one collection perlayer, so you can hide everything except the thing you want to look at:

Collection What it demonstrates How to look at it
L1_场景基础 Object creation and transforms Outliner → select L1_Cube → press N
L2_建模 Bevel / Subdivision / Boolean modifiers Properties → wrench tab, toggle each modifier
L3_材质 Metal vs plastic, Principled BSDF values Press Z → Material Preview
L4_灯光相机 Three-point lighting and a camera Press Z → Rendered; select a light to read its power
L5_UV Smart UV project Open a UV Editor, Tab into edit mode, press A
L6_动画 Keyframed bounce + spin Timeline → press Space
L7_角色骨骼 Generated character plus an armature Hide other layers, then Pose Mode on L7_Rig
L8_物理 Cloth and rigid-body simulation Play the timeline

Full step-by-step walkthrough: docs/en/TOUR.md (中文:docs/zh/TOUR.md)

If every layer reports OK, your install works end to end. To check therenderer and exporters too, select L4_Cam and press F12, or runblender_export_fbx on any object.

Running it twice? Pass --clean (as above) so the previous run's objects do notcollide with the new names.

Tool Profiles

Profile Tools Use Case
minimal 35 Core scene/object/utility/export only
skill 38 Default — core + on-demand skill loading
focused 124 Curated workflow set
standard 186 Broader daily-use coverage
extended 215 Adds physics & batch operations
full 377 Everything

Skill System

With the default skill profile, only core tools load at startup. AI activates additional groups on demand:

blender_list_skills         → see all 12 available skill groups
blender_activate_skill      → load a group's tools dynamically
blender_deactivate_skill    → unload to free AI context

Skills include: modeling, materials, style, character, animation, scene_setup, automation, physics, batch_assets, advanced_3d, sport_character, training.

Documentation

All documentation is available in English and 中文 (Chinese).

Document English 中文
Quick Start QUICKSTART 快速开始
Guided Tour TOUR 分层演示教程
Installation INSTALLATION 安装指南
Architecture ARCHITECTURE 架构设计
API Reference API_REFERENCE API 参考
Skill System MCP_SKILL_SYSTEM_GUIDE Skill 系统指南
Tutorials TUTORIALS 教程
Contributing CONTRIBUTING 贡献指南
Changelog CHANGELOG 更新日志
Roadmap ROADMAP 路线图
Security SECURITY 安全策略
Code of Conduct CODE_OF_CONDUCT 行为准则

Community

  • GitHub Discussions — questions, ideas, long-form discussion
  • Issues — bug reports and feature requests
  • Contributing Guide — how to add tools, fix bugs, improve docs

Contributing

We welcome contributions! Please see CONTRIBUTING.md for guidelines.

  1. Fork the repo & create a feature branch
  2. Install dev dependencies: uv sync --all-extras
  3. Make changes and add tests
  4. Run checks: pytest && ruff check src/ && black --check src/
  5. Submit a pull request

Security

For security concerns, please see SECURITY.md. Do not open a public issue for security vulnerabilities.

Known Caveats

  • If .venv breaks after copying the repo to another machine, delete .venv and re-run uv sync

License

MIT — Copyright (c) 2026 Harvey Xia

中文

[!IMPORTANT]本项目与其他任何同名 Blender MCP 项目均无关联。这是一套独立、原创的代码库,不是任何项目的 fork,也不共用任何代码。特别地,本项目与ahujasid/mcp-for-blender(其旧版在 PyPI 上叫 blender-mcp)毫无关系。PyPI 上的 blender-mcp 属于那个项目,安装它不会安装本软件。安装本项目请克隆本仓库,见快速开始。

来源说明: 「MCP 服务器 + Blender 插件、走本地 socket」这个整体形态是本类工具的通用做法,其他 Blender MCP 项目也采用类似结构,因此架构层面看起来会相似。本仓库不是 fork,实现为独立完成。

概述

Blender MCP AI 是一个开源的 Model Context Protocol 服务器,让 AI 助手可以通过自然语言控制 Blender。支持 Cursor、Windsurf、Claude Desktop 等任意 MCP 兼容客户端。

展示

以下渲染完全通过自然语言 AI 命令生成,无需手动操作 Blender。

由 AI 通过 MCP 管线端到端生成的风格化角色

一个由智能体端到端生成的角色 —— 体型模板、头发、服装、配饰全部由 MCP 工具创建,再经打光与 1920×1080 渲染。它是刻意简化的图元搭建,重点在完整回路,而非精细度。 本项目的价值不在单张渲染的精细度,而在 agent ↔ Blender 管线:380 个工具、动态技能加载以精简上下文、以及让模型自审自迭代的视口/渲染截图。

核心特性

  • 380 个 MCP 工具,覆盖建模、材质、动画、渲染等全流程
  • 智能工具加载 — 默认 skill 配置仅加载 38 个工具,12 个技能组按需激活
  • 6 种配置方案 — 从 minimal(35 个工具)到 full(377 个工具)
  • 视觉反馈 — 视口截图 + 渲染预览,支持多模态 AI 审查循环
  • 检查点系统 — 高风险操作前的命名存档/还原点
  • 风格系统 — 8 种渲染风格预设(像素风到 3A 级)
  • 67 种程序化材质 — 金属、木材、石材、布料、自然、皮肤、特效、卡通
  • 质量审计 — 拓扑、UV、性能验证
  • 兼容 Blender 4.x / 5.x

快速开始

git clone https://github.com/harveyxiacn/blender-mcp-ai.git
cd blender-mcp-ai
uv sync

# 打包 Blender 插件
python build_addon.py

# 启动 MCP 服务器
uv run blender-mcp-ai

目前尚未发布到 PyPI。请从源码安装 —— pip install blender-mcp装到的是另一个无关的第三方包(见顶部说明)。

然后在 Blender 中:

  1. 编辑 → 偏好设置 → 插件 → 安装...
  2. 选择 dist/blender_mcp_addon.zip
  3. 启用 Blender MCP
  4. 在 3D 视图侧边栏打开 MCP 面板

IDE 配置:

{
  "mcpServers": {
    "blender": {
      "command": "uv",
      "args": ["run", "--directory", "/path/to/blender-mcp-ai", "blender-mcp-ai"]
    }
  }
}

上手试一下(分层演示)

想先看看它到底能做什么?保持 Blender 打开、插件已启用,然后运行:

uv run python scripts/demo_tour.py --clean

脚本会通过 MCP socket 执行 46 次调用,并把结果按图层分到各自的集合里,方便你逐层查看:

集合 演示内容 怎么看
L1_场景基础 物体创建与变换 大纲视图选中 L1_Cube,按 N 看变换数值
L2_建模 Bevel / 细分 / 布尔 修改器 右侧扳手图标,逐个开关修改器看差异
L3_材质 金属 vs 塑料、Principled BSDF 参数 按 Z → 材质预览
L4_灯光相机 三点布光 + 相机 按 Z → 渲染预览;选中灯光看功率
L5_UV Smart UV 展开 打开 UV 编辑器,按 Tab 进编辑模式再按 A
L6_动画 关键帧弹跳 + 自转 时间轴按 空格 播放
L7_角色骨骼 程序生成角色 + 骨架 隐藏其他图层,对 L7_Rig 进姿势模式
L8_物理 布料 + 刚体模拟 播放时间轴

逐层详解请看:docs/zh/TOUR.md(English:docs/en/TOUR.md)

每一层都显示 OK,就说明整套流程跑通了。想连渲染和导出一起验证,选中 L4_Cam 按 F12,或对任意物体调用 blender_export_fbx。

重复运行时请带上 --clean(如上),否则上一轮的对象会和新的重名冲突。

社区

文档

所有文档均提供 English 和 中文 版本,详见上方文档表格。

系统要求

  • Python 3.10+
  • Blender 4.0+
  • 任意兼容 MCP 的客户端

许可证

MIT — Copyright (c) 2026 Harvey Xia

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