jmperez127

fmod-mcp

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MCP server that drives FMOD Studio's scripting API over TCP/3663

fmod-mcp

An MCP server that lets an AI coding agent drive FMOD Studio: import audio, create events, wire instruments, place effects on buses, set up sends/returns, manage parameters, and build banks. It does this by speaking to Studio's built-in JavaScript scripting terminal over TCP (port 3663).

v0.2: 35 tools, 143 tests passing (106 unit + 37 live, plus 1 gated persist test). See CLAUDE.md for the tool catalog, docs/effects.md for the effect-parameter reference, docs/troubleshooting.md when something breaks, and examples/ for worked walkthroughs.

Built for use with Claude Code, but works with any MCP-compatible client.

Requirements

  • FMOD Studio 2.02+ (the scripting terminal has been stable across recent versions)
  • Python 3.11+
  • A running FMOD Studio instance with the target project open

Install

git clone https://github.com/jmperez127/fmod-mcp.git
cd fmod-mcp
python3 -m venv .venv
source .venv/bin/activate
pip install -e .

Register with Claude Code

Run this from inside the cloned fmod-mcp directory (so $(pwd) resolves correctly):

claude mcp add fmod -s user -- "$(pwd)/.venv/bin/python" -m fmod_mcp

The -- ends claude mcp add's flag parsing so -m fmod_mcp is treated asarguments to Python. -s user registers the server for every Claude Codesession on your machine; drop it for a project-local registration.

Alternatively, if you prefer a globally-callable shim, install via pipx:

pipx install .
claude mcp add fmod -s user fmod-mcp

Verify:

claude mcp list

Configure host/port (optional)

Defaults to 127.0.0.1:3663. Override with environment variables:

export FMOD_MCP_HOST=127.0.0.1
export FMOD_MCP_PORT=3663

Enable TCP scripting in Studio

FMOD Studio's scripting terminal listens on TCP/3663 by default. If it's disabled:

  1. Open FMOD Studio
  2. EditPreferences (or FMOD StudioPreferences on macOS)
  3. Look for Scripting / Terminal settings
  4. Enable TCP listener, note the port

Quick smoke test

With FMOD Studio running and a project open:

> ping
{ ok: true, version: { productVersion: 2, majorVersion: 2, minorVersion: 20, ... } }

> list_banks
[ { path: "bank:/Master", guid: "...", name: "Master" }, ... ]

Worked examples

The examples/ directory has prompt-style walkthroughs you can paste into a Claude Code session:

File Scenario
add_one_sfx.md Minimum pipeline: import → event → sound → save → build
batch_import_sfx.md Loop the above over a folder of wavs
add_reverb_to_bus.md Reverb return + global send (with parameter reference)
sidechain_compression.md Music-ducks-to-VO routing
parameter_driven_volume.md Local game parameter for an event
cleanup_unused_audio.md Find and delete orphan audio in the bin

Files it writes

  • ~/.cache/fmod-mcp/commands.log: every JS snippet sent to Studio, timestamped by request ID. Audit trail + replay source.

Testing

Unit tests run without Studio (mock-based):

pytest -q
# 106 passed, 38 skipped (live tests)

Live tests require FMOD Studio running with any project open:

FMOD_MCP_LIVE=1 pytest -q
# 143 passed, 1 skipped (persist-gated)

The persist-gated save+build verification additionally writes to disk; opt in explicitly:

FMOD_MCP_LIVE=1 FMOD_MCP_LIVE_PERSIST=1 pytest tests/live/test_save_build_live.py

Live tests use a per-test scratch folder under event:/__mcp_test_scratch__/<hex>/ and clean up via studio.project.deleteObject on tear-down. A session-scoped sweep also runs at start AND end so an interrupted run doesn't leave orphans.

When things break

See docs/troubleshooting.md for the common failure modes and their fixes. The short version:

  1. Check ~/.cache/fmod-mcp/commands.log for the exact JS that went out.
  2. Paste it into Studio's own Scripting window (WindowScripting in the Studio GUI) and iterate.
  3. Once working, patch the corresponding JS template in fmod_mcp/tools/*.py.

For anything not covered by a named tool, use run_js:

> run_js return studio.project.model.Event.findInstances().length;
42

Layout

fmod_mcp/
├── studio_client.py   # TCP/3663 client. Single persistent connection, sentinel-framed IIFE protocol
├── server.py          # FastMCP tool registration, stdio transport
├── __main__.py        # python -m fmod_mcp
└── tools/
    ├── discovery.py   # ping, list_banks, list_events, list_buses, get_event
    ├── audio.py       # import_audio, delete_audio, move_audio
    ├── events.py      # create_event, add_single_sound, add_multi_sound,
    │                  # set_event_property, assign_to_bank, assign_to_bus,
    │                  # delete_event, delete_folder, rename_event, move_event,
    │                  # add_local_parameter, add_global_parameter
    ├── effects.py     # list_effect_types, add_effect, list_effects, get_effect,
    │                  # set_effect_param, remove_effect, bypass_effect
    ├── routing.py     # add_return, remove_return, list_returns,
    │                  # add_send, list_sends, remove_send, set_send_level
    ├── project.py     # save_project, build_banks
    └── escape.py      # run_js

tests/
├── (mock-based unit tests)
└── live/              # opt-in via FMOD_MCP_LIVE=1; auto-skip when port 3663 isn't reachable

License

MIT © 2026 jmperez127.

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